Hi! I've downloaded the game and can't wait to play it, but in all the files I can't find a "Shanty Deck". In the instructions there's multiple mentions of the deck, and there's a Shanty listed at the end of the instructions, but there isn't a Deck for it in the Print and Play Card file! Either it's missing from the card file, or the instructions haven't been changed to reflect there no longer being a deck. Though I would prefer there to be a deck, of course.
Fair Winds And Following Seas is a seafaring game about the journey, more than the destination. It's 9 pages, color, with lovely and easy to read layout, and it put me in mind of the quiet moments in a game like Uncharted Waters or Sunless Sea.
Fair Winds feels like a journaling game, but it only is one in a sort of microcosmic way. You don't write out whole entries, just quick lines at the end of a journey---and as kind of a standout, you're expected to play it with multiple people, even though it's also viable solo.
Winds has some worker placement elements as well, although they're soft, with different crew members taking watches during a trip. There's also some event prompts that lean towards adventure---although there's nothing they can do mechanically to threaten the ship.
The overall feeling is really chill and grounded, and that's not a bad thing at all. I'd honestly consider running it back to back with The Land Whispers for a chill games block. Both games are good for online play, and the kind of calm they both bring might be an actual blessing right now.
I'd recommend Fair Winds to anyone who likes stories about sailing, but doesn't require them to be crunchy and high conflict. This is a game about time spent on the waves, and the feeling of reaching port, and the need to journey out again.
← Return to game
Comments
Log in with itch.io to leave a comment.
Hi! I've downloaded the game and can't wait to play it, but in all the files I can't find a "Shanty Deck". In the instructions there's multiple mentions of the deck, and there's a Shanty listed at the end of the instructions, but there isn't a Deck for it in the Print and Play Card file! Either it's missing from the card file, or the instructions haven't been changed to reflect there no longer being a deck. Though I would prefer there to be a deck, of course.
You are very right! Missed that. I'll get it fixed someone this weekend, along with some other copy editing. Thanks!
Fair Winds And Following Seas is a seafaring game about the journey, more than the destination. It's 9 pages, color, with lovely and easy to read layout, and it put me in mind of the quiet moments in a game like Uncharted Waters or Sunless Sea.
Fair Winds feels like a journaling game, but it only is one in a sort of microcosmic way. You don't write out whole entries, just quick lines at the end of a journey---and as kind of a standout, you're expected to play it with multiple people, even though it's also viable solo.
Winds has some worker placement elements as well, although they're soft, with different crew members taking watches during a trip. There's also some event prompts that lean towards adventure---although there's nothing they can do mechanically to threaten the ship.
The overall feeling is really chill and grounded, and that's not a bad thing at all. I'd honestly consider running it back to back with The Land Whispers for a chill games block. Both games are good for online play, and the kind of calm they both bring might be an actual blessing right now.
I'd recommend Fair Winds to anyone who likes stories about sailing, but doesn't require them to be crunchy and high conflict. This is a game about time spent on the waves, and the feeling of reaching port, and the need to journey out again.
It's a good one.